Why BMP files are so large
BMP is Windows’ native bitmap format. Most BMPs store every pixel’s colour directly with no compression, so a 1920×1080 24-bit image takes about 6 MB regardless of what it shows. GIF compresses pixel runs with LZW, so screenshots, diagrams and line art often end up a small fraction of the original.
For images with 256 colours or fewer — old game sprites, icons, UI captures and charts — the conversion is completely lossless. Full-colour photos are reduced to 256 colours per frame; for those, PNG or JPG are usually better still-image targets, and GIF makes the most sense when you want animation.
From bitmap frames to animation
Many older tools and games export animations as numbered BMP frames. Add them all at once — they’re sorted in the order you select them, and you can reorder with the arrow buttons. If your frames are already packed into one image grid, use Sprite Sheet to GIF instead. For other formats, see JPG to GIF and TIFF to GIF, or mix anything in Images to GIF.